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Post by Robbert on Dec 17, 2017 22:52:33 GMT
Its not important to have talk shows and reality shows but alot of People Watch those kinda shows especially talk shows You could add or look at it once your done with the tv show part of the game
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Post by JR on Dec 18, 2017 17:21:12 GMT
Sorry, I got carried away with that type of shows.
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Post by Admin on Dec 19, 2017 22:39:26 GMT
Do you guys have any ideas or wishes about what factors should influence the ratings of an episode? I don't want to put to much emphasis on Budget, because the Quality of an Episode is mostly determined by the Quality of the writing, not how much money you spent. You can already decided which plot lines should be featured in wich episode, so the logical approach would be to assign a Quality Value to the plot lines. The question is... what factor should decide the quality of the plot line?
Here are some random, disconnected thought on the matter:
- A show like Greys Anatomy requires a different kind of storytelling than a show like House of Cards. The plots would have to fit the taste of the target audience. - An ideal episode should have little bit of everything. A little bit of action, a little bit drama, a little bit romance. The perfect balance would be determined by the TV Shows Genre. - When you write a movie script you can decided on Intelligence, Complexity, Pace, Action, Humor and Romance/Relationships. The same should probably go for series plot lines, right? Or ist there something else I should add? - I also thought about adding Character Popularity. Episodes that feature a lot of popular characters would get higher ratings. Popularity of a character might change depending on the quality of the plot lines they are involved in. Permanently removing a character from the show might hurt ratings, while writing out a unpopular character can improve them.
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Post by JR on Dec 19, 2017 23:07:15 GMT
Character likability is also a good thing to judge on in my opinion as mostly all the successful shows people watch one of the main reasons is to see what their favorite or any other character will react to a thing.
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Post by raf55076 on Dec 20, 2017 9:17:00 GMT
As you said, how good a tv show is depends on the genre of the show. A comedy should have more emphasis put on how funny it is. A cop drama like Law & Order should be judged by the drama and complexity of the case solved that week.
I like the idea of character popularity but their popularity should be a combination of script, the ability of the actor and the overall success of the show.
I'm afraid I don't have any idea of how to pull this off in the game other than to say maxing out all the attributes shouldn't get you the best script.
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Post by JR on Dec 25, 2017 11:08:59 GMT
Creating hype for a returning character?
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Post by Admin on Dec 26, 2017 15:35:46 GMT
Define "creating hype".
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Post by Joe on Dec 27, 2017 22:28:47 GMT
Love the look of what you posted on dev blog! All the stuff with the Returning Characters etc is great. Sorry for not replying to my earlier message with further information, though I see I'm a little too late now as you're already onto a great system. I can't tell you how excited I was when I saw the network commissioning screen! I did have some suggestions, though: - Pilot vs series order: in most cases I feel it'd be more realistic for the networks to order a pilot episode, which would then by submitted for audience feedback. If the pilot got a warm respond from said network, then they'd order the series. Each network could have a different threshold (say ABC are happy with anything above a 70% positive respond whereas HBO look more towards 85%). - With series orders, for certain talent - like big showrunners - the network would be more likely to offer a straight-to-series deal. Obviously with Netflix this is the norm, and to counter that, Netflix will only ever offer series orders, but these are harder to secure (as they have a lot of talent on offer). - There should be different pros/cons to going with a certain network beyond the initial money side (though that is obviously the main factor) - elements such as viewing figures and prestige (HBO more prestigious than ABC, though gets less viewership - maybe show more likely to get a Golden Globe nom but will have lower viewership?) - I think instead of 50 million or whatever, you should change it to '8 million an episode' as that is more the industry norm, or at least in the UK. I'd prefer it that way, but obviously you may feel different! - Out of interest, how much data will be attributed to each network, as I feel that's important? Will each network have its own biases - like ABC is more geared towards family shows and sitcoms - or will this not factor in? Also, will networks/channels have hardcoded viewership parameters (the amount of people that subscribe?) - Can talent have a network-exclusive deal? Can we have a 'first look' deal as a producer/company with certain networks? - Can we package acting/directing talent before taking to network? Think Big Little Lies with Nicole Kidman and Reese Witherspoon most recently. I'm so excited for this game!!! So happy there'll be a lot of focus on the writers, too, as TV is very much a writer's medium as opposed to film, which is a lot more director-led. Woo
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Post by JR on Dec 28, 2017 13:43:26 GMT
By hype I means promoting a returning character, or taking out a popular character for some episodes witout facing a backlash as they know he will return.
For some reason I can't access the blog. This is the address right "filmstudiotycoon.blogspot.com" ?
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Post by Joe on Dec 28, 2017 15:21:24 GMT
Oh, one more thing, as the industry is so much about relationships/reputation, would it be too involved to have a reputation as a producer? (Both a global and a local stat, perhaps?) Say if we produce a show for ABC and it's a dud, it'll be harder to get a series order from them (and our global reputation will go down slightly too as well as the negative effect on our relationship with the network).
So theoretically we could have a good overall reputation, but not get on well with the folks at ABC, but HBO love us.
Not sure if that's articulated well...
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Post by godfather on Jan 1, 2018 10:52:09 GMT
I have some suggestions: I think that the characters must be more characterized with parameters (for example, wickedness, goodness, humor). These parameters could influence the popularity of the characters. You could enter a note for each episode where players can write the storyline of that episode. Is the number of sub-plots limited?
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Post by Admin on Jan 1, 2018 12:06:57 GMT
I thought about pilots a lot and I haven't really reached a conclusion. I kinda want to add a system like that, but I'm afraid it might become really frustrating from a gameplay perspective. Developing a TV Show in the game takes a lot of time an effort. If you spent all that time coming up with a concept, creating characters, setting up story lines, planning episodes you don't want all that work to be meaningless, because the network didn't pick up the show after the pilot. So yeah... while it's realistic I'm not sure how well it would work in the game. What do you guys think? Great idea. I just need to collect some data on that. Being german I obviously don't have that much access to american tv, so any input is welcome. Yeah, that's probably better. Same as above. I would like to add these things, but I need more data. As for the viewership, I want it to be hardcoded (not random), but dynamic. Hm, yeah... I think that would be possible. Maybe not in the alpha version, but in later updates? That's something I would like to have, but implementing it might be tricky from a coding perspective. But I'l figure something out. That should be right. Is it still not working? Try the direct link: filmstudiotycoon.blogspot.de/ Yes, you can take out characters and bring them back throughout a season without backlash. For promoting the return of characters: No, that's not possible at the moment. Reputation is definitely going to be a thing, but I'm not sure it should differ from network to network. If you completely mess up a show for ABC I'm pretty sure HBO wouldn't be to crazy about working with you either. I thought about that when I started game development months ago and decided against this. This might change in updates, but for now that feature is off the table. The idea is that creating and setting up the plots for an episodes should already give a good idea about what's going on in that episode so won't need another summary. Is the number of sub-plots limited? I think it's limited to five sub-plots at the moment, but I'm in no way emotionally attached to that number, so it can change if it has to.
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Post by JR on Jan 1, 2018 15:37:32 GMT
I think the summary thing is a cosmetic thing, a certain user might want to see and every line of detail while some might just be happy enough with the plots telling the story. I think you could add it in the later updates but not make it mandatory for the show.
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joe
Junior Member
Posts: 95
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Post by joe on Jan 1, 2018 21:13:26 GMT
I thought about pilots a lot and I haven't really reached a conclusion. I kinda want to add a system like that, but I'm afraid it might become really frustrating from a gameplay perspective. Developing a TV Show in the game takes a lot of time an effort. If you spent all that time coming up with a concept, creating characters, setting up story lines, planning episodes you don't want all that work to be meaningless, because the network didn't pick up the show after the pilot. So yeah... while it's realistic I'm not sure how well it would work in the game. What do you guys think? Perhaps instead of setting up the series arcs and the character journeys etc, there should be an initial screen simply dedicated to the pilot? So on that screen you'd dictate the overall series themes - to continue to use your example of HoC ('politics' 'intrigue' 'corruption') - but then instead of adding all the characters and so on, you simply have to outline the first episode - so only include those characters and the themes of that episode. Then, after your pilot has been greenlit and talent has been attached from the pilot, then a new screen pops up to work out the other X episodes. It'd be quite fun if the network liked the pilot, for example, but wanted the lead re-cast etc because of audience reactions.
Not sure if this works with your current set-up, or would need tweaking? I personally love realism and the challenge, but understand it has to make sense within a gameplay context. I think what is very different about TV is so much doesn't get made - even if it's a big name.
My coding knowledge is limited, so not sure if this would all be too convoluted, but it could be an opt-in/opt-out system, such as 'Talent Always Says Yes' on HMS. So it'd be 'Networks always greenlight.'
''There should be different pros/cons to going with a certain network beyond the initial money side (though that is obviously the main factor) - elements such as viewing figures and prestige (HBO more prestigious than ABC, though gets less viewership - maybe show more likely to get a Golden Globe nom but will have lower viewership?) ' Great idea. I just need to collect some data on that. Being german I obviously don't have that much access to american tv, so any input is welcome. ' I can probably help a bit but as a non-US citizen as well my exposure is limited. I know networks have a lot more mainstream - and widely viewed on average - shows than cable, but these shows are rarely critically successful (at least in terms of awards). NBC's THIS IS US was the first network series to get a 'Best Series - Drama' nomination at the Golden Globes in something like ten years.
Certain channels - Freeform, The CW and (I think...) TNT might be more youth-skewing. A lot of viewing data is available online, I believe, to give you a rough sense of how each network/cable channel does viewing-wise.Great idea. I just need to collect some data on that. Being german I obviously don't have that much access to american tv, so any input is welcome. Yeah, that's probably better. Same as above. I would like to add these things, but I need more data. As for the viewership, I want it to be hardcoded (not random), but dynamic. Hm, yeah... I think that would be possible. Maybe not in the alpha version, but in later updates? Sounds good! That's something I would like to have, but implementing it might be tricky from a coding perspective. But I'l figure something out. Yes I imagine this one might be hard to do/need a workaround, but would be really cool! Should be quite difficult to get big stars attached pre-pilot order/greenlight, though?
Reputation is definitely going to be a thing, but I'm not sure it should differ from network to network. If you completely mess up a show for ABC I'm pretty sure HBO wouldn't be to crazy about working with you either. Yes - I was trying to get at this with the 'global' reputation and then reputation with each network, but perhaps that's over complicated it. Maybe it's better, as you say, to just have a global reputation.
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Post by godfather on Jan 2, 2018 8:55:29 GMT
The summary is for people like me who have a bad memory to remember what happened in that episode. For me the subplots must be unlimited. For example, in a TV series as Lost there are many subplots.
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