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Post by Admin on Nov 3, 2019 20:31:28 GMT
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Post by bunkerdost on Nov 4, 2019 0:13:04 GMT
It's very interesting!
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Post by jimmyellis on Nov 4, 2019 9:02:16 GMT
Looks Amazing Can't wait
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Post by kike22309 on Nov 4, 2019 14:39:23 GMT
Looks good. Got one question. While watching the video I thought, "will the movies (or properties) we create in-game, be saved in the Database for use in a later gamne?"
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Post by Admin on Nov 5, 2019 9:31:51 GMT
You mean like... in a different savegame? No. You start each new game with the default database. You can edit the default database in the editor though. And theoretically you could also copy that specific savegame database and make it your new default database.
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Post by JoeGuest on Nov 10, 2019 21:46:03 GMT
Looks so good! Love the UI. Are you still anticipating a Q1 2020 release?
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Post by Admin on Nov 11, 2019 17:08:55 GMT
Looks so good! Love the UI. Are you still anticipating a Q1 2020 release? So far no major road blocks, but that could change at any time. If things continue to go smoothly (again, not a given), I'm hoping to share the game with you late Q1 2020. Work will continue afterwards though.
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Post by pepperpirate on Nov 12, 2019 1:19:13 GMT
The only real issue I have would be the font - if you included an option to change the fonts, that would be great. My eyesight sometimes blurred the squiggly lines together and it was a real eye-sore. Beyond that, I absolutely love the progress and am so excited.
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Post by Admin on Nov 13, 2019 22:55:24 GMT
The only real issue I have would be the font - if you included an option to change the fonts, that would be great. My eyesight sometimes blurred the squiggly lines together and it was a real eye-sore. Beyond that, I absolutely love the progress and am so excited. Well, most of the fonts are part of the UI design. I think the problem might be the video compression anyway. It looks fine in the game as far as I can tell.
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Post by glikeg on Nov 22, 2019 21:09:14 GMT
Do you have any plans to implement running times for a film? Not necessarily something has that has to have an effect on anything, but maybe something to pick during production and appear in the filmography?
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Post by Admin on Nov 23, 2019 10:10:13 GMT
I had it in the first version, but it bothered me that it didn't do anything. One of the things I disliked the most about Hollywood Movie Studio (besides the appaling UI) was that fact that you had to make a ton of choices that had no impact on game play whatsoever. I don't want that in my game. So there what have to be a game play mechanic behind running time. Any ideas? I was thinking about that producing a longer movie makes the production more expansive, but adding a bonus for income once the movie reaches a certain running time because you can charge extra for the tickets, maybe even a malus for films with high scope or complexity values in the script if the movie is to short.
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Post by glikeg on Nov 24, 2019 1:56:18 GMT
I had it in the first version, but it bothered me that it didn't do anything. One of the things I disliked the most about Hollywood Movie Studio (besides the appaling UI) was that fact that you had to make a ton of choices that had no impact on game play whatsoever. I don't want that in my game. So there what have to be a game play mechanic behind running time. Any ideas? I was thinking about that producing a longer movie makes the production more expansive, but adding a bonus for income once the movie reaches a certain running time because you can charge extra for the tickets, maybe even a malus for films with high scope or complexity values in the script if the movie is to short. Well, one idea (and no idea how hard this would be to implement) is that longer running times means fewer showings in the theater, and thus less gross. HMS also had a malus I think for longer movies meaning less favorable critical reception, at least at the test screening stage. On the positive side, I think your idea of a super complex but short movie getting a malus is smart. At the end of the day, Not every movie deserves a 200+ minute runtime, but I do think it would be interesting to have the possibility of indie films/blockbusters being able to have an epic runtime. Whatever the consequence, though, I would argue that it should be relatively minor, because I wouldnt want to be trapped into making a shorter film that contradicts my vision just so I can make the most money.
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Post by pepperpirate on Dec 10, 2019 2:59:31 GMT
I had it in the first version, but it bothered me that it didn't do anything. One of the things I disliked the most about Hollywood Movie Studio (besides the appaling UI) was that fact that you had to make a ton of choices that had no impact on game play whatsoever. I don't want that in my game. So there what have to be a game play mechanic behind running time. Any ideas? I was thinking about that producing a longer movie makes the production more expansive, but adding a bonus for income once the movie reaches a certain running time because you can charge extra for the tickets, maybe even a malus for films with high scope or complexity values in the script if the movie is to short. Well, one idea (and no idea how hard this would be to implement) is that longer running times means fewer showings in the theater, and thus less gross. HMS also had a malus I think for longer movies meaning less favorable critical reception, at least at the test screening stage. On the positive side, I think your idea of a super complex but short movie getting a malus is smart. At the end of the day, Not every movie deserves a 200+ minute runtime, but I do think it would be interesting to have the possibility of indie films/blockbusters being able to have an epic runtime. Whatever the consequence, though, I would argue that it should be relatively minor, because I wouldnt want to be trapped into making a shorter film that contradicts my vision just so I can make the most money. That is VERY true - I tried adapting Dune using the possible runtime for the new film, and boy did it test poorly but made over a billion dollars. It was... polarizing.
Runtime should be entirely dependent on subject matter, not so much anything else - if its genre is "Epic" I expect it to be long but it should not make an impact on test audiences or theater showings. Could you imagine if a theatre tried to bar a three hour long Disney movie?
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